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RE: Streaming Nature, by Miu Ling Lam
March 22, 2010 in Assignments by nour
Notes from Your Presentation:
- proposal: streaming nature is an interactive installation that connects audiences to nature environments in real-time by sound (weather, water bodies, animal activities, silence).
- precedents: bill fontana, kunstradio, locus sonus
- Telematic Art: breaking the barriers of time and space. (E. Shanken)
- perception: vision is optical perception, audio is mechanical (air vibrations and mechanical waves). listening is experiencing the “simultaneous mechanical activities.”
- installation description: 1) in each site, an outdoor microphone is set up and streams the soundscape through the internet to the computer located in the exhibition hall; 2) physical objects represent sounds in nature. viewer trigger the sounds by picking up the objects.
My Comments:
- Your concept is interesting, but can be taken further. I am not sure what the sounds of nature would do for people within the white box exhibition space. Will you be exploring the entire space to support your concept of integrating “nature” (rural sounds) in urban contexts? The white box is not an urban context. It is context-specific. It puts you in a setting of contemplation. You are THERE to contemplate. Nothing is really poignant or especially unusual about hearing birds whistle through an artificial object. I would comment on your use of “nature” that you use, here, to mean a number of different things. Perhaps it would be useful for you to redefine “nature” and only use that term when it really refers back to your definition. It is important.
- you also write of telematic art and I see that you have good references for that, I suggest you also take a look at the philosophy of dromology (Paul Virilio), which is the theory of speed specifically in terms of telecommunications as it relates to time and space. It might be helpful in defining your goal with this installation and the kinds of emotional responses you would like to receive from every sound and the kind of shapes you choose for your interactive objects and the sounds corresponding to them should be informed by your emotional response requirements/target.
- Also look at different theories of color, optical illusions, simulations, etc. I would be curious to hear how children respond to your proposed installation. Look at therapeutic art… explore motion as well, why not? How can you extend the interaction and give additional meaning to sound, shape, space and time? Give meaning to action. Otherwise your audience is simply listening to separate pieces of “nature” sounds. How interactive and meaningful is that? How can viewers interact with remote locations?
- What is your ultimate message?
Suggested Reading:
(on illusions)
- “Eric Mead: The magic of the placebo.” http://www.ted.com/talks/lang/eng/eric_mead_the_magic_of_the_placebo.html
- “Golan Levin makes art that looks back at you.” http://www.ted.com/talks/golan_levin_ted2009.html
(on simulation/reality and the spectacular)
- Baudrillard, Jean. Simulacra and Simulation. Translated by Sheila Faria Glaser. University of Michigan Press: 1995.
- http://www.stanford.edu/dept/HPS/Baudrillard/Baudrillard_Simulacra.html
(on space and time)
- Virilio, Paul. Open Sky. First Published as La vitesse de liberation, by Editions Galilee: 1995. Translated by Julie Rose. Verso, London: 1997.
RE: Memory Retriever, by Jackie Bucher (Biology)
March 22, 2010 in Assignments by nour
Notes from Your Presentation:
- a memory storage device as an effort to cure diseases such as Alzheimer’s
- the electrical impulses transported by the optic nerve will be stored within the body and a remote will be installed in the arm so that the user can simply rewind to a certain day and time and the electrical impulses will be reintroduced into the nerve and sent to the brain to be processed as images
- this is a system of memory retrieval, not a cure for memory loss
- contexts of usage: medical, legal court system, no liars, spread awareness (educational tool)
My Comments:
- Why should this device have so many contexts of usage? It seems a bit random unjustified at this early stage.
- I think your concept would be a much stronger one if you focused on one specific context of interest or situation that you can simulate and describe.
- Also, your proposal raises questions of privacy and user-control: by suggesting that it could be used in a public form, this device becomes an invasion of one’s privacy. Do users really want their “memories” to be readily accessed? If you did want to go in this direction, perhaps you would need to develop a more customizable storage system wherein users could browse through their memory and decide what is worth keeping and what memories or instances are worth letting go of. Another point here is that, again, if the content is to be publicized, then users will want to tailor their memories to what they want others to see (as opposed to what they want to see themselves). This becomes a lot more complex and might defeat your initial purpose for the device. One way of managing the privacy concern is to enable many devices to communicate with one another: you proposed that the devices could be connected to and accessed via the internet, perhaps users would have the option of filtering and organizing their memories in batches that correspond to the different groups of intent; in other words, users could have one view that is accessible to their friends, one to their family, and perhaps they could filter out the people they don’t know.
- Why would I want people I didn’t know view memories of what I ate last night, of me blowing my nose, etc. (hopefully, you see where I’m going with this). So here’s a new consideration: What types of memories are being recorded? At what rate would memories need to be recorded in order to be useful? What is the storage capacity of your device? What would be an appropriate time-frame for each recorded memory? how much can a user process? Perhaps, then, you would want to reconsider the purpose of your device.
-How intimate is the memory retrieval? It becomes important at this point that your user can have a control on both the security settings of his/her memories (privacy), and the content or type of memories s/he would want to store and retrieve (preference settings).
- Now, your device suspiciously acts like a camera, but inside your body, and serves the purpose of memory loss, but only to a certain degree. You propose that it would have several purposes and users. You will want to have a specific target audience in order to develop your device. Your memory retrieval will be very different if it is designed: 1) for an audience with special needs, 2) convicted felons, or 3) the general public.
1) special needs (i.e. Alzheimer’s, Dementia, Amnesia patients). This is a very interesting area to go into. I would argue that there might be no recognition that those images were in fact seen by the patient; that is, the patient might retrieve those images and see them for the first time, every time. If this is true, then your device will be unknowingly introduced into the patient’s body on a routine examination or surgical procedure and its content will be useful for people around him/her. Your user then is others: family members, doctors, etc.
2) convicted felons. How ethical is this?
3) the general public. This becomes a type of social networking tool that is worth exploring. How old are your users? What types of lives do they lead? and What purposes would they have for their devices?
- Start developing a persona that you would design for and whose needs coincide with your goals for recovering the “sins of omission.” Interview some people you think represent or sample your target users. This will help you focus on the desirability and the needs for such a device.
Suggested Reading:
- Findlay, John M.; and Gilchrist, Iain D. (Eds.). Active Vision: The Psychology of Looking and Seeing. Oxford University Press Inc., New York, NY: 2003.
- Greenfield, Adam. Everyware: The Dawning Age of Ubiquitous Computing. New Riders: 2006.
- Pullin, Graham. Design Meets Disability. The MIT Press: 2009.

